Untrust Us

Untrust Us is my first time using the Godot engine to develop a game. The game combines two of my favorite genres: cozy farm sims and boomer shooters. The game is in early development with the basic soil tilling and quest systems in place as well as a menu system with saving and loading.

New challenges

Starting to use a new game engine has presented a new set of challenges and techniques through the use of Godot. While some things are similar to Unity, the use of scenes instead of prefabs for GameObjects has been a big change to how I view the scene hierarchy.

Hand drawn level design for the Farm map

Early gameplay demo