Dreadfall (2023)
Dreadfall was created as a student project for a project management class. This was my first experience managing a team using Jira, and despite some challenges, we successfully completed the project.
One of the most interesting aspects of development was how the use of color filters influenced the level design process. Rather than relying solely on color, texture contrast became the primary factor in ensuring visual clarity and readability. Additionally, implementing UI layers with HUD elements required careful consideration of screen size scaling, ensuring a consistent and accessible experience across different displays. These insights not only enhanced the project but also deepened my understanding of game development best practices.
Key Features:
8 bit art style with changes in color and intensity of the pixel down-sampling to enhance player interaction with enemies
Player system includes: health, sanity, and point tracking as well as associated UI
Menu / Level Loading with load screens and associated UI / UX
Development handled with Jira to ensure AGILE processes took place
Developed in Unity