Dreadfall (2023)
Despite no one else in the group thinking the name sounded too similar to a less than well received game, Dreadfall was created as a student project for a project management class. Despite a few setbacks this was the first time I had managed a group of people using Jira and we ended with a complete project.
Key Features:
8 bit art style with changes in color and intensity of the pixel down-sampling to enhance player interaction with enemies
Player system includes: health, sanity, and point tracking as well as associated UI
Menu / Level Loading with load screens and associated UI / UX
Development handled with Jira to ensure AGILE processes took place
Developed in Unity