650 (Current Project)
After the Unity drama last year I decided I wanted to try something new and settled on Unreal Engine for the time being. The game world was created using topographical heightmap data then populated using UE’s PCG technology. My goal for the game is to create a drift racer with a social dialogue and progression system. The title “650” comes from the area code of phones in the Bay Area peninsula where the game is set.
Early Drift Gameplay
Early dialogue tree
Heightmap next to in engine
Key Features:
Dialogue system controlled through blueprints
Enterable / Exitable vehicles between a car controller and FPS controller
Terrain formed from real heightmap before being populated with PCG foliage
Developed in Unreal Engine 5