650
650 was my first time creating an environment within the UE5 toolset, incorporating new technologies like PCG, a heightmap derived from real-world data, and Nanite. This experience gave me a newfound respect for the optimization techniques and technologies that AAA developers utilize when working with high-poly assets.
Early Drift Gameplay
Early dialogue tree
Heightmap next to in engine
Key Features:
Dialogue system controlled through blueprints
Enterable / Exitable vehicles between a car controller and FPS controller
Terrain formed from real heightmap before being populated with PCG foliage
Developed in Unreal Engine 5