650 (Current Project)

After the Unity drama last year I decided I wanted to try something new and settled on Unreal Engine for the time being. The game world was created using topographical heightmap data then populated using UE’s PCG technology. My goal for the game is to create a drift racer with a social dialogue and progression system. The title “650” comes from the area code of phones in the Bay Area peninsula where the game is set.

Early Drift Gameplay

Early dialogue tree

Heightmap next to in engine

Key Features:

  • Dialogue system controlled through blueprints

  • Enterable / Exitable vehicles between a car controller and FPS controller

  • Terrain formed from real heightmap before being populated with PCG foliage

    Developed in Unreal Engine 5